Friday, December 18, 2009

Mission Authoring how-to

Here it is! As promised, we've put together a nice how-to on mission authoring, that covers topics that both beginners and advanced mission authors will find useful:

We'd appreciate feedback so we can make it better over time. Please leave your feedback in the mission author's forum.

Now go forth and create missions! :)

Friday, November 27, 2009

Create new Missions!

From the very beginning we've shared the PC based Warfare Incorporated Mission Editor tool with the community at no cost so that any player can create and share both single player, and multiplayer missions. Players have created literally hundreds of missions (over 350 and counting!), and we invite you to try your hand at it. This is the exact same tool we at Spiffcode use to create missions that are included with the game.

We're excited to be working on a nice how-to tutorial that goes into considerable detail on how to create your single or multiplayer missions. The tutorial isn't quite ready yet but watch this blog for news soon. In the meantime if you like to get your feed wet, jump in and give it a try! Download the latest mission editor here:

After downloading, be sure to visit the Mission Authoring forum to get tips on authoring your missions.

A great way to learn about mission authoring, is to check out existing missions. This new version of the Mission Editor has a brand new feature: Mission Pack Importing! With this feature you can load any existing mission into the editor, and see how it is put together. It's easy to use:


Go to the Mission Sharing forum, find the mission pack that you want to import.
  2. Download the mission pack .pdb file.
  3. Start the mission editor, and import the .pdb file using File -> Import Mission Pack...

This will import all the missions found in the mission pack. With the release of Multiplayer there is high demand for multiplayer missions of various types. Missions with allies (teams) of players are especially popular (hint, hint!)


Thursday, November 26, 2009

Multiplayer Status, and Leaderboard

The multiplayer servers are busy at all times of the day, and it has been great to see all the activity on the Leaderboard as the top players compete for the top spots, and see Game History fill up as new games are played. As of this post the top ratings are 1900+, which is quite an achievement. In the future this will continue to advance to 2000+ as more players find their way to this rating level. Usually players see the Leaderboard by pressing the button on the main menu of the game, however sometimes it is nice to check the Leaderboard from a PC, and you can do that with this link:

I wanted to mention how the ratings are calculated on the Leaderboard. Ratings are calculated using a modified form of the ELO rating system. In a nutshell, it works as follows: After a game, your rating is adjusted based on whether you won or lost (up if you won, down if you lost), by an amount that is inversely proportional to the likelihood of your winning. Basically if you weren't expected to win and you do win, your rating will go up more than if you were expected to win and you did win. The expectation of win is based on the ratings of the two players before the game begins. A 1900 rated player for example is expected to beat a 1600 rated player.

Let's take an example. Take two players, (A) rated 1600 and (B) rated 1900. If A beats B, the rating boost for A is much higher, than if A won over another 1600 player. Similarly if A loses against B, the rating drop is lower than if A lost over another 1600 player. This is because the 1900 player is better and is expected to win. Similarly if B wins over A, the rating boost is lower since B was heavily expected to win, than if B played another 1900 player, where it is more of an even match. 

The bottom line is this: the fastest way to boost your rating is to win against players with higher ratings than you have. The fastest way to drop your rating is to lose against players with a lower rating than you have. This approach is also applied to teams of players (allies) however in this case, the win is split between players on a team based on the percentage of units killed relative to all kills for the team. Much more detail than you may want is in the Wikipedia ELO page.

One last note: the two problems mentioned in the last post are fixed and have been for awhile now. The Leaderboard is humming along, and new multiplayer missions created in the Mission Editor are visible to the game servers within 20 minutes of being posted to the Mission Sharing forum

Have fun!

Saturday, October 24, 2009

Status +1 week

It's been an exciting week since the launch of Warfare Incorporated Multiplayer. I'm happy to say that everything is running smoothly, and the feedback has been great! If you haven't experienced Warfare Incorporated Multiplayer yet then by all means give it a try!

I wanted to let everyone know of a few immediate term issues being addressed:

  • The leaderboard sometimes gets "stuck" in that completed games aren't getting posted. It's an issue in the server that we're actively addressing, so rest assured it will be fixed very soon.
  • New multiplayer missions created with the mission editor aren't yet visible to the MP servers. This is a little work item that is being addressed as we speak. Stay tuned!

Thursday, October 15, 2009

It's released!

Warfare Incorporated Multiplayer is released! Here is the link:

If your iTunes hasn't updated yet, it will shortly. Enjoy!

- Warfare Incorporated Team

First Post!

Welcome to the Warfare Incorporated blog! We wanted to use this first post to announce an exciting development in Warfare Incorporated: Multiplayer support! This highly requested feature will soon be available to all Warfare Incorporated players on iPhone, and iPod Touch. It's been in beta test getting new features, feedback, and polish. We've played thousands of MP games during beta test and can say it is very fun!

Here is a list of what's in store:

- Play with 2-4 players, over the internet, Wifi and 3G supported.
- 21 built-in, battle-tested multiplayer missions.
- 50+ (and growing) multiplayer add-on missions gives infinite replay value.
- Multiplayer mission editor support - use your own creativity to create and share your ultimate battlefield.
- Player Lobby with game rooms. Play in a public game room, or in a private, password protected room with just your friends.
- Chat with other players in a game room - gather support for your next game or boast about your victory in the last one.
- Chat with other players in a game - taunt other players during play or attempt to create an alliance.
- Permanent player ids and player login, as well as anonymous playing.
- Globally ranked leaderboard, to see how you compare with other Warfare Incorporated players.
- Detailed Game history with per-game statistics so you can check out your opponents strategy and improve your own.
- Individual player average statistics across all games so you can spot trends in your strategy.
- Player search - find statistics and game history for any player.

Please note the Multiplayer update was submitted to Apple's AppStore Oct 2nd, and is still being reviewed by Apple. When Apple approves it, we'll post here!

- The Warfare Incorporated Team